package game.johan.engine;

/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
public class GameThreadSingleCore extends Thread {

	EngineBase _base;
	
	public GameThreadSingleCore(EngineBase base, GameEventSource gameEventSource) {
		super(gameEventSource);
		_base = base;
	}
	 
	private boolean running = true;
	public void setRunning(boolean running) {
		 this.running = running;
	 }
	
	@Override
	 public void run() {
		
		while (running) {
		   try {
/***FIXME		     // draws the canvas
		     _base.render();
		     //update game state
			 _base.update();
***/		   } finally {
			   this.destroy();//release
		   }
		  }
	 }

}
